Just finished the version- it's quite solid so far. The thing I like most is the atmosphere given of just the village itself, it feels very alive.
Some things I noticed while playing, there happens to be a glitch where during battle either the wand or arrow will just continuously shoot, not sure what triggers it or if its an intentional thing but I doubt it. While it makes battles a lot more easier (and fun lol), I still see it as something to note to make gameplay fair.
The scenes however could use some work, but judging by how early the game is I'm sure you guys have heard that a lot.
Overall, great start. Can't wait to see how far you guys will take the game.
Finally gave the game a shot. A short and simple time which reminded me of Vampire Survivors. Thanks to experience with that game I had no trouble getting through this one though moneywise it has been considerably generous by comparison. Though hopefully at some point better quantities have a chance to drop like say a gold sack that carries 10 or something. Managed to unlock all of the available scenes at least for this update. Though I should note there was a visual bug when using the Poison Cape first with the sword and a few other items in tandem moving faster than they should. Or in an instance where the wand's animation will disappear entirely dealing no damage while in the Mine. Though after dying it went back to normal when going to the goblin forest.
Had a blast playing through it, I should comment on what's available for the moment. The five scenes available are pretty solid, I look forward to more especially with Ruby and Jennifer. The only thing I hope gets addressed in a later update would be some stability with the scenes and some of the weapons when there's quite a bit going on. It is impressive nonetheless that you guys have done so much with such a small sized game. Best of luck to development, I look forward to the next major update.
I played version 5.1 the one that is for the moment public. It only seemed to have happened in the mines, it only occurred once. I am guessing when I had leveled up while using the cape I had done so on a frame in which the swords would be used, animation overlapped as did the rest with the exception of the wand that unfortunately didn't go anywhere. I should've probably took a screenshot in hindsight to show that. But essentially, it looked like all 3 of them were being released by the instant they were used. By memory the items were:
Cape, Glove, Sword, Wand, Arrows, Belt, and that's as far as I can remember. Oh, right the knock back helmet and the boots. Those were the other support items.
But as far as I know the combination of when I got them was likely the culprit. Since I had reduced the cooldown and nearly maxed out the cape at that point. The speed of the animations was instant which is probably why the wand got nixed when I got the arrows, there simply wasn't enough sprites to fit on the screen with how fast the cooldown was. I hope you find what the issue was since, when it happened it didn't look like the wand was even going out at all.
Either way, I look forward to the next update and perhaps some more music variety. Best of luck going forward! I'll be following this as it updates. I hope you are well, sorry for the lateness of this response I had only gotten up just an hour ago.
The hentai could use some work but it's actually a pretty okay rogue-like when it gets updated. Normally my complaints are about the core gameplay loop but that's genuinely the fun part for once which is refreshing for one of these games. I realize this might be a personal taste but the hentai parts aren't that involved and don't offer much of interest outside of the animation. A bit more text going over the action could go a long way.
TL;DR
Big positives:
God the new weapon is fun.
The new level is fun.
Overall the gameplay loop is solid
Could use work:
H-scenes are kinda just a gif with very little text.
Not the worst problem to have because writing is cheap.
Try to get Arcane Wand and Gloves of Haste. And then pump up your Long Sword right away. The sword deals a lot of damage to the boss, and the magic wand will protect you from approaching small enemies. Should work ;)
Maybe for early game it's strong but if it gets nerfed it might lose all late game potential. Also, it's not a free weapon so I think it's fair for the price we pay.
Can anyone beat ogres? I've got there every time with most weapons and damage/ speed/ cooldown upgrades at full but can't seem to beat down any of them
Judging from from other player feedback this must be a very good game. R u going to make the android version or is it playable on joiplay? Cuz i really want to join the fun
As far as we know, joiplay only lets you play RPG Maker games (our game is not RPG Maker). In the future we plan to release a game for andoid, if it works out.
You will have to start a new game only in v0.3. The save algorithm has been reworked. In future versions you will not have to start a new game. Saves will work correctly.
If you played v0.2, and in v0.3 you have no quest with Jennifer, you will have to start a new game to get a new correct save file. We're sorry that you'll have to lose your progress :(
← Return to game
Comments
Log in with itch.io to leave a comment.
Yeah definitely try bounty of one
Just finished the version- it's quite solid so far. The thing I like most is the atmosphere given of just the village itself, it feels very alive.
Some things I noticed while playing, there happens to be a glitch where during battle either the wand or arrow will just continuously shoot, not sure what triggers it or if its an intentional thing but I doubt it. While it makes battles a lot more easier (and fun lol), I still see it as something to note to make gameplay fair.
The scenes however could use some work, but judging by how early the game is I'm sure you guys have heard that a lot.
Overall, great start. Can't wait to see how far you guys will take the game.
Thanks for the review!
About broken weapons - it was fixed in v0.5.2 😉
awesome!
Finally gave the game a shot. A short and simple time which reminded me of Vampire Survivors. Thanks to experience with that game I had no trouble getting through this one though moneywise it has been considerably generous by comparison. Though hopefully at some point better quantities have a chance to drop like say a gold sack that carries 10 or something. Managed to unlock all of the available scenes at least for this update. Though I should note there was a visual bug when using the Poison Cape first with the sword and a few other items in tandem moving faster than they should. Or in an instance where the wand's animation will disappear entirely dealing no damage while in the Mine. Though after dying it went back to normal when going to the goblin forest.
Had a blast playing through it, I should comment on what's available for the moment. The five scenes available are pretty solid, I look forward to more especially with Ruby and Jennifer. The only thing I hope gets addressed in a later update would be some stability with the scenes and some of the weapons when there's quite a bit going on. It is impressive nonetheless that you guys have done so much with such a small sized game. Best of luck to development, I look forward to the next major update.
Thank you so much for the review! We're glad you liked the game!
About the gold - yes, in the next update we will fix this point, the gold drops now in very small amounts.
About the bugs with weapons - what version of the game did you play?
I played version 5.1 the one that is for the moment public. It only seemed to have happened in the mines, it only occurred once. I am guessing when I had leveled up while using the cape I had done so on a frame in which the swords would be used, animation overlapped as did the rest with the exception of the wand that unfortunately didn't go anywhere. I should've probably took a screenshot in hindsight to show that. But essentially, it looked like all 3 of them were being released by the instant they were used. By memory the items were:
Cape, Glove, Sword, Wand, Arrows, Belt, and that's as far as I can remember. Oh, right the knock back helmet and the boots. Those were the other support items.
But as far as I know the combination of when I got them was likely the culprit. Since I had reduced the cooldown and nearly maxed out the cape at that point. The speed of the animations was instant which is probably why the wand got nixed when I got the arrows, there simply wasn't enough sprites to fit on the screen with how fast the cooldown was. I hope you find what the issue was since, when it happened it didn't look like the wand was even going out at all.
Either way, I look forward to the next update and perhaps some more music variety. Best of luck going forward! I'll be following this as it updates. I hope you are well, sorry for the lateness of this response I had only gotten up just an hour ago.
That's right, the order of bonus selection is to blame. We fixed this bug in v0.5.2. But thank you anyway for your careful and detailed comment!
No worries, happy to see more when I get the chance. Best of luck to future development!
When the android going to avaliable?
It's hard to say yet, but we'll be sure to let anyone interested know
Great game - cant wait to see whats to come
Thank you!
v0.5.2 already available 😎
Is controller support going to be in the game?
We will definitely think about it 😉
Is the game playable using joiplay?
No, it's not RPG Maker game.
I really enjoy the gameplay on its own, without the porn. Getting to the 30 minute mark was a nice challenge.
We're glad you enjoyed the game!
I really want pregnancy on the gane....
We are very happy that people like our game!
The hentai could use some work but it's actually a pretty okay rogue-like when it gets updated. Normally my complaints are about the core gameplay loop but that's genuinely the fun part for once which is refreshing for one of these games. I realize this might be a personal taste but the hentai parts aren't that involved and don't offer much of interest outside of the animation. A bit more text going over the action could go a long way.
TL;DR
Big positives:
God the new weapon is fun.
The new level is fun.
Overall the gameplay loop is solid
Could use work:
H-scenes are kinda just a gif with very little text.
Not the worst problem to have because writing is cheap.
We're glad you enjoyed the game! We will work on the text some more in the future.
Have you tried playing v0.5.1 yet?
该不会我是唯一一个连eva都救不出来的吧?有人能帮帮我吗
Try to get Arcane Wand and Gloves of Haste. And then pump up your Long Sword right away. The sword deals a lot of damage to the boss, and the magic wand will protect you from approaching small enemies. Should work ;)
Has pensado en una versión para andriod?
In the future we will try to make a build for android. If all goes well, we will release it.
have you ever thought of other languages,such as chinese
We think so. Most likely closer to release on Steam.
I spent 5 dollars and gotta say, worth every penny. I'm excited to see what future content you guys have come up with.
Thank you!
Thank you! We are very happy that people like our game!
Will this go to steam?
We really want to go on Steam, and it's likely to happen
That's the way it's meant to be :D
So that the player doesn't play endlessly.
Thank you!
What do you think of the quests? How would you improve it?
Platform? We're making a game on Windows. If you mean the program where the game is created, it's Game Maker.
We have plans for where to put the extra gold. The number of quests in the future will certainly increase, we are working on it
seems like the update is not compatible with the itch app
Hm... Please check again
Fixed now, thanks!
Nice game btw, there’s a lot of potential here!
Thank you!
Today
yeah
Will this ever come to android?
In the near future we want to try to run the game on android. If it works well, we will release the game for android as well.
Thanks for letting me know
Boomerang is way too strong
Maybe for early game it's strong but if it gets nerfed it might lose all late game potential. Also, it's not a free weapon so I think it's fair for the price we pay.
fair enough
still can't beat ogres with it so i'd say it's balanced
Can anyone beat ogres? I've got there every time with most weapons and damage/ speed/ cooldown upgrades at full but can't seem to beat down any of them
Any plans for controller support?
Not for now
We had some issues that we had to deal with, so yes, the release is still delayed. We will try to release v0.4 before the end of next week.
I noticed you mention every popular genre, except a big one.
Gonna have zest or no?
What is "zest"?
in-zest
Do you mean incest? It's not planned yet, because there are no such characters in the story.
We will release the game by the end of September
Judging from from other player feedback this must be a very good game. R u going to make the android version or is it playable on joiplay? Cuz i really want to join the fun
As far as we know, joiplay only lets you play RPG Maker games (our game is not RPG Maker). In the future we plan to release a game for andoid, if it works out.
thank u man. I'll be waiting for this master piece
Heya Cranky is there a way to keep up to date with the game ina dev circle or on twitter?
For now - Twitter and Patreon
Soon we will create a Discord server ;)
Is a new game required every update? Cant seem to find where to go
You will have to start a new game only in v0.3. The save algorithm has been reworked. In future versions you will not have to start a new game. Saves will work correctly.
If you played v0.2, and in v0.3 you have no quest with Jennifer, you will have to start a new game to get a new correct save file. We're sorry that you'll have to lose your progress :(
are eva and ruby's the only two scenes that are released yet?
In v0.3 there is also a scene with Jennifer
-Very fun action game ...unlike the overwhelming slew of visual novel games.
-Good pacing for the game
-Nice art style
-Love the one-handed control set for multitasking ;)
Only problem is that there is no where near enough content! Extraordinary game, looking forward to seeing more.
Glad you liked it! The game is in active development by two people. We will try to add more and more content with each update.