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(+1)

Great gameplay loop and nice scenes. personally I'd like to see walking sprites face the direction of travel i.e. N E S W and diagonals, but that's just me... 

(+1)

Thanks for the feedback!

alr so i may just be dumb but at the start it says find eva in the woods, is that the goblin forest battle or is it somewhere else

Yeah, it's Goblin Forest

(+2)

Heya !

(I want to apologies now because my english isn't perfect, I'm the Molière's language type, so I sorry if I'm not clear.)

As the other says, not much content yet but a very promising game ! The style and the art are some of the most clean, fluid and beautiful I've seen, that's impressive for a game that does'nt weight much in space !

I can't really make a complete review, like I say, the other coms tells exactly what I think, I text here to ask a single question. I can't support you on patreon and I'm really sorry for that (But I can support by playing your game !), so my question is :

Is there gonna be a free/public version of the new updates ? And if yes, when after the realease of it after the patreon version ?

(+1)

Thanks for your feeback!
Public version will be released one month after patreon version

(+1)

Well, not much content right now, but the game's pretty neat, the H animation looks really good and the combat is fun, I'll definitely keep an eye on it for future content.

(+1)

So glad you like it!

(+3)

This is a neat game, I definitely think it has a lot of promise. I actually liked the scenes, I've never been a big fan of the stereotypical H-scene-style and I thought there was some real personality in the making of it which was neat. The animation felt fairly smooth and I think over time (and obviously as more content is added) this could be something really great.

As far as gameplay goes it was fun and I love the rouguelike/lite (? I never know which one) aspects. Fleshing out the replayability with the items/upgrades/etc will obviously go a long way to improving that even further.

In terms of actual constructive criticism of things I think could be improved;

For me, running on a desktop PC, I couldn't make the app fullscreen, nor drag the window around (alt-enter didn't work either). The lack of menu options is a little frustrating when trying to fix things like that, I couldn't figure out if it was even possible to adjust sound volume/windowsize/fullscreen/text speed/etc or there were just no options implemented, but I think that should probably be something that is established early into development to make it easier going forward (just in my personal opinion). Initial user experience can have a massive impact on the reception of the game, you know what they say about first impressions.

I would like to be able to left click to skip through dialogue as-well as use space. I personally don't like mashing the space bar over and over (and an auto-skip with options is generally provided in these sort of games). I wouldn't mind it following the standards in that regard for text; controllable write speed, click to skip, auto-play options and a scroll-up to read previous text. It does make life a lot easier. I don't know the development side of those things but if you were able to include them, it would be a nice quality-of-life for the user.

Key-binding customisation would be nice to have in the future too, so that people can play with whatever keys (or hands) that they would like to.

All in all however, I think you're really onto something with this. Just needs some time and love. I'll be following the progress and I wish you nothing but all the success in the world with this, truly.


Thank you for such a great review! 
We'll give the game as much love as we possibly can~ We'll listen to your recommendations and add some important settings in a future update.

(+1)

I love the promise this game has and I can't wait to see more of it!

Thank you!

I'm a little offput by the blowjob scene ngl. The lips look creepy

im very lost, i dont even know how to find ev

We're sorry you're having difficulties :(
You have to fight for 3 minutes for the boss to appear.

In the next update we will add clearer descriptions of the quests.

(+2)

It's short, and barebones right now.

I'd like more control over the customization. And I actually quit the forest three times before I realized there was a boss, and it wasn't just endless.

But I like it! It's a good start. :)

Thanks for the feedback!

We'll think of the best way to let you know there's a boss coming to the level

(+1)

Very fun. I quite like this type of game style, and I wish there were more games like it. The art style is insanely satisfying to look at, the pixel and the portraits. 

One thing I recommend is some sort of system to protect the XP crystals, so that instead of disappearing, they will clump up into a bigger crystal. Its not a problem right now, but if more weapons and items are planned for the future, it will make the game much more difficult. 

I played to the 30 minute mark where what happened was exactly what I expected, which is great. However instead of having the final "enemy" be the same for every map, I suggest having one that is themed around that specific maps style (for example a giant goblin thats faster than you).


Over all a good game, and I cannot wait for it to be developed further.

We're very glad you enjoyed the game!

It's cool that you decided to fight for 30 minutes! The combat system will still be improved, we're just at the beginning of the journey. In the next update, we were thinking of adding a magnet to make it easier to collect crystals. Thanks for the ideas!

(+1)

Hey, just finished what's actually available. It's very promising. Animations and characters are great and cute, the music is nice too. Battle gameplay 
I'll definitly follow this game to see what it'll become in the futur.

Thanks a lot!

(1 edit)

How many is too many? Is this counts as a genocide? Am I really a Hero?

Last 10 minutes was me standing afk - shows how busted range weapon are. Maybe sword will be valuable with spin attack upgrade or something, and overall game with active skills...but this is all common sense - it all will come with time.

(Also, knockback - doesn't really work...yeeh)

We have weapons development in our plans, but the way it works now is right. You can stand afk for a while, but monsters will try to kill you anyway:D Thanks for the feedback! We'll think about how to improve the combat component of the game.

(-1)

that was a fast experience, and I do not need more than this

Hey! Please tell us about your experience. What did you expect and what was missing?

Viewing most recent comments 81 to 93 of 93 · Previous page · First page